@startuml
sprite $fsharp [48x48/16] {
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000000000000000AFFFFFFC09FFFFFFF3000000000000000
0000000000000000AFFFFFC09FFFFFE30000000000000000
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000000000000000000AFFFC09FFFE2000000000000000000
0000000000000000000AFFC09FFE20000000000000000000
00000000000000000000AFC09FD200000000000000000000
000000000000000000000AC09D1000000000000000000000
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}


!define DEV2_FSHARP(_alias) ENTITY(rectangle,black,fsharp,_alias,DEV2 FSHARP)
!define DEV2_FSHARP(_alias, _label) ENTITY(rectangle,black,fsharp,_label, _alias,DEV2 FSHARP)
!define DEV2_FSHARP(_alias, _label, _shape) ENTITY(_shape,black,fsharp,_label, _alias,DEV2 FSHARP)
!define DEV2_FSHARP(_alias, _label, _shape, _color) ENTITY(_shape,_color,fsharp,_label, _alias,DEV2 FSHARP)
skinparam folderBackgroundColor<<DEV2 FSHARP>> White
@enduml